Game Theory: How to BREAK Mario! (Mario Tennis Aces)

Game Theory: How to BREAK Mario! (Mario Tennis Aces)
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    (Wario gets wrecked BRUH)
    Peach: Oh No!
    (intro plays)
    Hello Internet, Welcome to GAME THEORY!
    Spending more time analyzing fictional athletics than actually going outside.
    I know I recently said that Mario is classified as overweight according to the BMI scale
    but one thing BMI doesn't do a good job
    at is factoring in is muscle mass
    which is heavier than fat
    And when you take a look at Mario
    Sure, he may appear like an adorable chubby plumber,
    But he in fact may be the most athletic character to ever appear in video gamedom.
    I mean, he's appeared in 25 sports spin-off titles.
    Competed in every single Olympic event. Both Summer and Winter. And mastered everything from golf and soccer
    To non-traditional activites
    like having Waluigi slowly grind up on him
    Oh, Waluigi
    You causal lover. You might not make the Smash Bros cut
    but you will always have a place on Mario's dance card
    You will be the challenger approaching from the rear every time.
    Mario's latest venture is MARIO TENNIS Aces
    on the Nintendo Switch. Which loyal theorist may remember
    from that other video I made
    back in April. [slide whistle]
    Hey! You put those suggestive sound effects away, mister! [sad slide whistle]
    But at this point, I'm done rummaging my rulers through the Mushroom Kingdom's sport shorts.
    Instead, today I want to take a closer look
    at this game's coolest addition: zone shots.
    You see, during matches, players can fill up an energy gauge by rallying the ball.
    Then, with enough energy, you're able to hit a zone shot,
    a fast-moving spike that's near-impossible to return.
    You see, that's where there's this brilliant little bit of strategy involved.
    You have the choice to either hit your zone shot into the corner of the court, where your opponent will have no chance at returning it
    or shooting it directly at them.
    If you go this route, sure, they have the possibility to hit,
    but if they miss
    their racket may just snap in half
    forcing them to forfeit the match entirely
    Apparently with Mario hoarding all the gold coins
    no one can afford more than one racket in this universe
    ANYWAY this all got me thinking is it actually possible
    to launch a tennis ball so hard that it can break
    an opponent's tennis racket, AND
    if it can break a tennis racket, what other horrific things could that
    ball do? I know we've talked about how deadly some
    things in the Mario games can get, but could it's deadliest weapon
    actually be a simple tennis ball?
    Let's pull out our T1-83 s and find out.
    As with all games, we'll need to determine a sense of scale
    first and foremost. But, luckily for us,
    gaming's most reliable ruler, Mario Jumpman Mario,
    is here to for us to use. At 155 cm,
    Mario allows us to convert in-game measurements to real life units.
    And, uh, shockingly, the courts in Mario Tennis Aces are surprisingly realistic.
    I found the in-game courts to only be a few centimeters apart
    from the dimensions of regulation-sized tennis courts,
    which are usually 78 feet long, and for single's matches, 27 feet wide.
    I mean, the French Tennis Federation has already dis-allowed skin-tight body suits,
    so I would expect flying clown cars to also be deemed illegal in the game
    but heck, at least the court sizes are in accordance with the rule books.
    Also, the game does us a favor by providing speed of serves in mph.
    Which is similar to what's done in real-life televised tennis matches.
    However, a seasoned theorist like myself knows to take these in-game speedometers
    with a grain of salt.
    So, how does the radar gun in Mario Tennis Aces stack up?
    Using frame rates and more pixel measurements than I could shake a racket at,
    I found that the actual speed of any given server was around 10% slower
    than the speed that was boasted on the radar gun.
    And while that may seem like Team Nintendo is simply
    juicing the numbers in their characters' favor
    to make things more fast-paced and exciting,
    the same thing actually happens in real-life tennis matches.
    The average speed of serves is always less than the speed that's listed on television.
    And for what? It's not because we're intentionally being lied to.
    Instead, the radar reading is always taken right after the ball is hit.
    At that precise moment, the ball is traveling at its single fastest
    before it steadily starts slowing down due to air resistance and spin.
    So unbelievably, Nintendo is actually two-for-two when it comes to accuracy in this game.
    And we might as well make it three-for-three
    because I also checked gravity based on the speed of the falling tennis ball
    during serves, and that checked out too.
    9.7 m/s squared which is pretty darn close to the real-life 9.8.
    Overall, this might be the single most realistic
    Mario game ever, provided you're willing to overlook the
    giant sentient ball of metal, that's allowed to play tennis.
    Taking a closer look at how the tennis racquets break in the game,
    even before doing any calculations, one big concern
    stands out to me. If you zoom in during a sucessful
    zone shot, you can clearly see that the racquet is
    breaking at the handle.
    the thick part where the player is holding the thing
    this is an enormous red flag because in real life when rackets break
    they almost always occur at the string frame or neck.
    physically speaking this makes the most sense because they are the weakest part of the racket.
    and thus are the first to break when any sort of force is applied.
    either by the ball or when the player decides they need to rage quit 😔
    and oddly enough, in the image that eventually went viral for other reasons.
    Nintendo shows Luigis Racket breaking at the correct point
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