Gamedev Guide: How to Become Miserable in 10 Easy Steps

Gamedev Guide: How to Become Miserable in 10 Easy Steps
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    Always compare yourself to others.
    Especially to the ones that are younger, have more experience, doing better, looking better,
    and seemingly shit goldbricks every time they tweet.
    While you're at it, don't forget to stack up your unfinished game against every breakout
    hit out there.
    Only the feeling of utter uselessness will make a true developer out of you.
    Fear the idea-thieves.
    Don't you even think about getting feedback on your game!
    Nah-ah, not a single screenshot.
    Have you missed a meeting?
    Everybody on the internet is out to get you.
    They will snatch your idea and make a better game faster than you can say: "Is raytracing
    a thing now?".
    Don't be an idiot, that idea stays hidden away from the world, until the game is ready
    for release!
    Bigger game equals bigger success.
    If you really want to succeed as an indie game developer, you should be working on nothing
    less that an open-world multiplayer RPG.
    Smaller games can't POSSIBLY make any money or get critical acclaim.
    It's time for you start thinking like a big boy now — REAL games take years to make.
    Your target audience should be everyone.
    While making your game, you don't want to target specific gamers, you want to target
    Make your game both casual AND hardcore.
    Make your game appeal to everyone.
    It's so simple, I'm dumbfounded more people don't realise this.
    Drop that turd.
    If later, one day, you'll be feeling kinda down and start having doubts, or sensing you
    are no longer having that burning-fire relationship with your game — that is a 100% sign
    it didn't stood the test of time.
    It was a bad idea to begin with.
    Drop that turd.
    Start from scratch.
    Burnout is a myth.
    Come on, guys!
    There is no such thing as a burnout.
    That is what weak people invented to have an excuse for feeling sorry about themselves.
    You(!), should be feeling shame and guilt if you let yourself take a day off.
    While you're "recharging", someone else is living your dream life.
    Think about it.
    Being true to yourself is overrated.
    Don't be yourself, you suck at being yourself.
    Copy what everyone's doing, there is little value in individuality.
    Drop that personal touch, be smarter — be the rounded corner, the common denominator.
    No one will take you seriously for your honest self.
    Avoid using anything 3rd-party.
    Assets and libraries are a no-no, you'll never have the flexibility you need by using
    someone else's stuff.
    You MUST do everything yourself.
    What's the point otherwise?
    In fact, don't use any frameworks or engines for that matter
    REAL programmers make their own.
    The sky's the limit.
    I am talking about your expectations.
    Say it with me: "I am the next Stardew Valley guy.
    The duo behind Super Meat Boy have NOTHING on me!
    And those guys who made Braid, Papers, Please! and Undertale, pfft, just got lucky is all."
    You MUST put everything you OWN, on your game selling like hotcakes, because of reasons, too.
    Marketing is for the nerds.
    Do I need to state the obvious?
    If you followed the other rules, your game will be SO revolutionary, it will sell itSELF!
    Promoting your game until it's finished is just a waste of time.
    Time, that could've been spent on polishing those rounded corners.
    Do not start sending tweets until the very last minute.
    If you're still nervous — get 50$ worth of facebook ads on release day.
    I've heard It will be more than enough to get the word out.
    And these are the 10 easy steps to make your gamedev life miserable.
    Hey guys!
    I recently started doing weekly gamedev and devlog series, so if you enjoyed this video,
    I would immensely appreciate your support in any way.
    Comment if you're guilty of any of the points above.
    I would love to hear your stories.
    I am myself… well, I definitely went through some of those.
    Don't hesitate to join our discord server where we have a crew of awesome game developers
    sharing their stuff and helping each other.
    And P.S. backing me up on Patreon will allow me to produce more frequent and quality gamedev-related content.
    As you might know, in spare time I'm developing my first major title — a different
    kind of a spin on a golfing genre — check out my previous, non-ironic, gamedev video,
    where I talk about the lessons I learned while developing that game for more than 1000 hours
    Guys, we just passed 10 thousand subscribers!
    Thank you so much for your support.
    This is absolutely amazing!
    Also, really quick, if you could recommend me a good vlogging camera, that would be super nice
    Cause I can't shoot on iMac webcam forever.
    That is all!
    Thank you all for watching, have an amazing weekend and don't follow stupid advice!
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